![]() :Otherwise, the influences for Chiv 2 really run the gamut of any medieval movie you can think of. LOTR has that powerful sense of discovery and the resolution of a team-driven quest that always drives our map design. We want players to feel like they’ve been on an epic journey by the time they’ve gotten to the end of the map with their team and completed the final objective of these multi-staged levels. :The Lord of the Rings films have long been a big inspiration for our games, especially our hallmark game mode, Team Objective. That sense of “how am I still alive?” that you can see Jon Snow feeling as the chaos of battle plays out around him, the quick reflexes he needs to survive and emerge victorious in battle… on an emotional and visual level that scene really resonated with us.”Īnything else? I tentatively asked, before Alex regaled me with a list that would impress even the snottiest of film critics: “Since the beginning of development, the internal pitch for the game was basically making a playable version of that scene. “The “Battle of the Bastards” episode of Game of Thrones is a major influence on Chivalry 2,” Alex replied. So, what were the films and TV that brought the battles of Chivalry 2 into chaotic existence? A ferocious battle that you can play a decisive role within. It feels like you are a part of something epic. That’s not to say you’ll play Chivalry 2 as a history buff and be totally put off by inaccuracies – it’s still a game for those people to enjoy, and ‘history buff’ definitely describes a lot of our team – but our goal is to make a game that transports players into the ‘memories’ they have from medieval movies and TV and enjoy the romance of the era overall.” “We think that, for most people, the ‘idea of the medieval times is primarily influenced by popular culture rather than 100% accurate history. ![]() It’s a concept that Alex and his team have certainly immersed themselves within:
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